NeuRRoVR
An in-development VR therapy framework, implemented in Unity. I have been the only developer on this project.
The system uses an HTC Vive headset, Vive Controllers mounted to the forearms,
a Vive Tracker mounted on the back, and a Vive Tracker on each foot. Additionally, a head-mounted Leap Motion hand tracker
is used to track finger and wrist orientations when they are in view.
There are five available gamified activities: a Training Drone, Atlas Stones, Stackable Boxes, a Tightrope, and Roll-A-Ball.
The games are designed to cover a wide variety of patient needs, ranging from Balance Training, to Hand-Eye coordination,
to Mirror Therapy.
Note: While it is not shown in the video, NeuRRoVR contains functionality to do immersive VR Mirror Therapy. We are putting an
additional, potentially patentable twist on Mirror Therapy, which can't be publicly shown yet.